Package | Description |
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org.axonframework.eventsourcing.eventstore |
Definitions and implementations of the Event store, the mechanism that can load event streams and append events to
them.
|
Modifier and Type | Method and Description |
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static EmbeddedEventStore.Builder |
EmbeddedEventStore.builder()
Instantiate a Builder to be able to create an
EmbeddedEventStore . |
EmbeddedEventStore.Builder |
EmbeddedEventStore.Builder.cachedEvents(int cachedEvents)
Sets the maximum number of events in the cache that is shared between the streams of tracking event
processors.
|
EmbeddedEventStore.Builder |
EmbeddedEventStore.Builder.cleanupDelay(long cleanupDelay)
Sets the delay between two clean ups of lagging event processors.
|
EmbeddedEventStore.Builder |
EmbeddedEventStore.Builder.fetchDelay(long fetchDelay)
Sets the time to wait before fetching new events from the backing storage engine while tracking after a
previous stream was fetched and read.
|
EmbeddedEventStore.Builder |
EmbeddedEventStore.Builder.messageMonitor(MessageMonitor<? super EventMessage<?>> messageMonitor) |
EmbeddedEventStore.Builder |
EmbeddedEventStore.Builder.optimizeEventConsumption(boolean optimizeEventConsumption)
Sets whether event consumption should be optimized between Event Stream.
|
EmbeddedEventStore.Builder |
EmbeddedEventStore.Builder.storageEngine(EventStorageEngine storageEngine) |
EmbeddedEventStore.Builder |
EmbeddedEventStore.Builder.threadFactory(ThreadFactory threadFactory)
Sets the
ThreadFactory used to create threads for consuming, producing and cleaning up. |
EmbeddedEventStore.Builder |
EmbeddedEventStore.Builder.timeUnit(TimeUnit timeUnit)
|
Constructor and Description |
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EmbeddedEventStore(EmbeddedEventStore.Builder builder)
Instantiate a
EmbeddedEventStore based on the fields contained in the EmbeddedEventStore.Builder . |
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